

Being able to jump straight into Adventure Mode without needing to complete the game’s 10-hour storyline every time you create a new character keeps the game feeling relatively fresh. Opening up Diablo 3 beyond its linear campaign, it lets you explore the entirety of the game’s map while testing out new classes and builds. You have to go do those end-game dungeons and kill monsters to get that loot.The mode is popular among series fans. “We are also thinking the highest quality, most powerful things in the game should be items that you can’t trade at all. “There is a class of items that can always be traded no matter what… and then we also have a class of items that are tradeable one time.

“The idea is that we have three different types of tradeable items,” said lead game designer Zaven Haroutunian during a Blizzcon 2019 panel. Blizzard has maintained and defended the Smart Loot system since Diablo 3 released back in 2012, and Diablo 4's limited trading system was even teased back in 2019. That partially negates the need to trade gear at all.Īlthough the leaks stem from an early build of Diablo 4, which may drastically change by the time the full game releases, there’s good reason to think these features will remain in place. If each player’s drops are curated to suit their character, players will be less likely to find items they don’t want to keep for themselves. Others have noted that the importance of player trading will be intimately connected to the Smart Loot system. They hope it will avoid attracting unscrupulous players who’ll try to rig the market to their liking. Many on the official Diablo forum have defended the decision. According to the leaks, low rarity items can be traded among players in small quantities, but the most valuable loot can’t be given away at all.

Restrictions on player trading have also been hotly debated.
